After the core: specialise · The Creator Roles · path 3 of 13

UI/UX Product Designer

Works out what people need, maps their journey through a product, and designs and tests how every screen looks and behaves before it is built.

🔒 This path opens once you pass the final examination. You can read the path guide and module list now.

Choose this path if you want to find out what people need and design screens that feel obvious to use, before code is written.

Where you see it daily: Ordering food in three taps, banking apps that feel less frustrating than others, and the way an app quietly guides your eyes with colours, small animations and layout.

Builds on: Level 2 (Web Development Basics) and Level 4 (Full-Stack Applications).

Start here

Ready

What you'll focus on

Focus area 1

User research

Watch and talk to real users to learn what they are trying to do, where they get stuck and what they actually need, instead of guessing.

Tools and ideas: interviews, usability testing, surveys, user research methods

Focus area 2

Journeys and information architecture

Map each step a person takes through a product, and organise screens, menus and content so people always know where they are and what to do next.

Tools and ideas: user journeys, information architecture, wireframing

Focus area 3

Interactive prototypes

Design detailed screens and link them into clickable prototypes that look and feel real, so ideas can be tested before any code is written.

Tools and ideas: Figma, high-fidelity design, interactive prototyping, micro-animations

What makes this path different

Designers decide what should be built and how it should feel before code exists. Unlike the engineering paths, the main tools are research, sketches and prototypes, and success is measured by whether real people can do their task without help.

Modules

Opens after you pass the final examination.

  1. 1UX1: Thinking like a product designerUI/UX Product Designer · Focus area 1: User research✓
  2. 2UX2: Planning and running researchUI/UX Product Designer · Focus area 1: User research✓
  3. 3UX3: Making sense of researchUI/UX Product Designer · Focus area 1: User research✓
  4. 4UX4: Journeys and information architectureUI/UX Product Designer · Focus area 2: Journeys and information architecture✓
  5. 5UX5: Sketches, wireframes and formsUI/UX Product Designer · Focus area 2: Journeys and information architecture✓
  6. 6UX6: Visual design: type, colour, space and motionUI/UX Product Designer · Focus area 3: Interactive prototypes✓
  7. 7UX7: Accessible and inclusive designUI/UX Product Designer · Focus area 3: Interactive prototypes✓
  8. 8UX8: Interactive prototypesUI/UX Product Designer · Focus area 3: Interactive prototypes✓
  9. 9UX9: Design systems and handoverUI/UX Product Designer · Focus area 3: Interactive prototypes✓
  10. 10UX10: Capstone: three design projects for SehatSlotUI/UX Product Designer · Capstone✓

Take the path test →

40 questions from every module, in new situations. Opens once you've passed the final examination and every module quiz in this path.

What you'll build

Projects you can show, because working software proves capability in a way tests alone can't.

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