UX5: Sketches, wireframes and forms

Lesson 1 of 5 · reading 15–25 minutes; practice and project time is on the module page

Sketching many ideas

🎯You'll be able to

Sketch several different solutions to one problem quickly, and choose between them using the problem statement.

🏠The everyday picture

A tailor chalks lines on the cloth before cutting. Chalk is cheap and wipes off; a wrong cut can't be undone.

📘What it really is

📝A worked example

Input: the problem statement from UX1 (patients on phones can't easily see which times are free or which one they've chosen).

Steps:

  1. Sketch four ideas for choosing a time in eight minutes:
  2. a grid of time buttons with a clear selected state;
  3. a calendar strip with days, then times;
  4. a "Next available: 10:30 tomorrow" card with "Choose another time";
  5. a call-back request.
  6. Score each against the goal (find and book a time this week), the obstacle (seeing what's free and what's chosen) and the evidence (4 of 5 couldn't tell which slot was chosen).

Expected output: the grid of buttons scores best for the obstacle; the "next available" card is a good addition for people in a hurry. The reference prototype uses the grid; the capstone design notes can propose the card.

🌍Where it's used

📝Case scenario

A team spent two weeks perfecting one design for a ration-shop app. When tested, shopkeepers wanted a way to record sales by voice. A morning of sketching with shopkeepers at the start would have surfaced the idea before any polishing.

🖱️Try it

Do a Crazy 8s for the confirmation page: eight different ideas in eight minutes. Success: at least three ideas are truly different (not just rearranged), and one deals with "Is my booking confirmed?".

⚠️Common mistakes

🛠️For your project

Before changing prototype/slot.html, sketch at least three ways of choosing a time and keep the sketches as evidence for Project 2.

✅Quick check

Why sketch several ideas before improving one?

Show the answer

Because the first idea is rarely the best, and sketches are cheap to throw away.

How should you choose between sketches?

Show the answer

Against the problem statement and the research evidence, not by taste.

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