UX3: Making sense of research

Lesson 4 of 5 · reading 15–25 minutes; practice and project time is on the module page

Personas and journeys from evidence

🎯You'll be able to

Build a persona and a current-state journey from research evidence, and avoid personas based on stereotypes.

🏠The everyday picture

A tailor who measures you makes a suit that fits. One who guesses from your age and city makes a suit for someone who doesn't exist.

📘What it really is

📝A worked example

Input: the survey and the session notes.

Steps:

  1. Find patterns in the survey: 95 of 120 on mobile; "finding a free slot" the most common problem. Note what the survey can't show well: only 15 of the 120 respondents were 60 or over.
  2. Find patterns in the sessions: P1 books with a son's help; P3 has a small screen; P4 worries about privacy.
  3. Write one persona:

The careful first-timer. Books a check-up a few times a year, usually on an Android phone, sometimes for a parent. Hasn't booked online before and isn't sure a booking has worked until someone confirms it. Gets stuck when choices aren't clearly marked or errors aren't explained. "It needs to tell me clearly when something is chosen." (P1)

Expected output: every sentence in the persona can be traced to a survey figure or a session note.

🌍Where it's used

📝Case scenario

A banking team's persona "Rahul, 28, tech-savvy" drove a design full of gestures. Research showed many customers were older relatives using a son's or daughter's phone. The team rewrote its personas around behaviours, and added clear buttons for the main actions.

🖱️Try it

Write a second SehatSlot persona from the evidence, for example someone who wants a Sunday clinic quickly. Success: every claim has a source (a survey figure or a participant ID), and there's no stereotype.

⚠️Common mistakes

🛠️For your project

The capstone case studies start with who the change was for; a persona built from the kit's evidence makes that clear.

✅Quick check

What makes a persona useful?

Show the answer

It comes from research and describes goals, situations and obstacles that the team can design for.

What is a proto-persona?

Show the answer

A persona written from assumptions before research, to be replaced by evidence.

← PreviousTask results and small numbers
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